Information for give: 

/give <one of the ones below case sensitive> <type if does not apply 0> <material [1,N]> <quality [1,N]>

  • Ingot
  • Tool
    1. Pick
    2. Axe
    3. Hammer
    4. Hoe
  • Torch
  • Arrow
  • Chestpiece
  • Helmet
  • Boots
  • Leggings
  • Gloves
  • Spear
  • Bed
  • Workbench
  • Totem
  • Bow (= Shortbow)
  • Pike
  • Warhammer
  • Longsword
  • Shortsword
  • Mace
  • LongBow
  • CrossBow
  • ChestContainer
  • Weaponsrack
  • Armorstand
  • Furnace
  • Couldron
  • Flask
    1. Potion 1
    2. Potion 2
    3. ... (just try them if you want a specific one, the numbers don't change; only the appearance does)
  • Spelltome
    1. (Same as potions)
  • Anvil
  • Glass
  • Stone
  • OreStone
  • SandItem
  • GrassItem
  • Ring
    1. Increases strength
    2. Increases dexterity
    3. ...
  • Ash
  • SignalFire
  • Paper
    1. type is the playerid who signed it, or 0 if not signed
  • CanyonBoulder
  • Cactus
  • Cotton
  • BowString
  • Seeds
    1. Wheat
    2. Cotton
  • Wheat
  • Food
    1. Apple
    2. Bread
  • EnchantingTable
  • Gate
    • *type indicates playerID*
  • Ore
  • Grass
    1. Green
    2. Yellow
  • Rock
  • CanyonRock
  • Water
  • Tree
  • Wood
    1. Log
    2. Plank
    3. Sticks
  • Goblin
  • Human
  • GoblinBodyPartItem
    • 1. Toe
    • 2. Head
  • Mushroom
    • 1. Water
    • 2. Brown
    • 3. RedWhite
  • Tear
    • 1. Natures
    • 2. Arcane
  • Granite
  • Wall
  • GearBox
  • Lever
  • Gear
  • Axle
  • ClosedGate
  • IronGolem 

The maps are generated from .csv files, made by sproxel. Just drag one of those on the Dungeoncraft.exe.

A voxels color determines the type of tile it is going to generate.

Should you want to add items, hostiles or trees, you can load up the map, use /give and type in /FinishMap, which will erase all players from the map, allowing normal use.

Tile codes:

  • Nothing 0 0 0 0
  • Leave unmodified 255 0 0 255
  • Spawn team 1 0 0 0 255
  • Spawn team 2 255 255 255 255
  • Grass 0 210 0 255
  • Rock 178 178 178 255
  • Gate 0 178 178 255 ( You can just make them and type /FinishMap of course. ) (blocks Z axis)
  • Gate other direction 1 178 178 255 (blocks X axis)
  • Water 0 0 255 255
  • Wall 102 34 34 <material>
  • Ore 149 0 149 <material>
  • CanyonRock 194 178 178 255
  • Granite 210 178 178 255
  • TreeTile 226 178 178 255
  • Chest 254 0 0 255

Note: Spawning ores out of alloys will result in broken tiles.

Materials:

  1. Wood
  2. Stone
  3. Bone
  4. Tin
  5. Nickel
  6. Zinc
  7. Aluminium
  8. Lead
  9. Copper
  10. Nykit
  11. Nykitium
  12. Brass
  13. LividBrass
  14. Iron
  15. Bronze
  16. Steel
  17. Mandatorium
  18. Cobalt
  19. HeavyCobalt
  20. Cobaltsteel
  21. Cobaltium
  22. Marlyn
  23. Mithril
  24. Thorium
  25. Thorite
  26. Tyline
  27. LividTyline
  28. Thalkinite
  29. Tylthril
  30. Almite
  31. Adamant
  32. Adatite
  33. Coal